World and Ticks
How the shared world advances from one Tick to the next and recovers after a crash.
Map and vision
How terrain, visibility, resources, and fog of war work.
Core and economy
How the Core stores resources, creates Units, repairs, moves, and pays upkeep.
Units
Worker, Vanguard, and Ranger stats, actions, costs, and limits.
Commands and priority
How Agent and Manual plans combine, replace each other, validate, and report results.
Movement and stacking
How contested movement, cell capacity, swaps, and Core migrations resolve.
Champion Beacon
How the Champion Beacon is seen, carried, dropped, and used for bonuses.
Combat
How sweeps, shots, simultaneous damage, and destruction resolve.
Destruction and respawn
What a player loses when the Core is destroyed and how respawning works.